You can cheese hits by just walking behind him. The boss doesn't loop forever and you'll fall off a cliff if you take too long fighting. GHZ2: Confusing attack cycle you have to be close to him to lure him into using his arm to attack, and it's not clear that you can them jump on his arm. Can be attacked almost all the time and encourages you to time your hits effectively. I'm pretty sure half the hype for a S3&K re-release is just so people can get their hands on Ice Cap Zone again. There are so many to choose from that haven't been touched for years. Its hard to justify the reasoning for not going with other iconic levels. StarDust Speedway was remade for a Gens BossBattle and a cutscene in S4EII. As much as I liked what they did with the level, I think we all could have benefited more from reimagining a level that hasn't been seen since the original game. again, but CPZ had recently seen a refresh in Generations, and the Lego game, and again in the upcoming Forces. and they dipped back into the same level pools too often. Even when you are taking your time, its too easy to fall into a slipstream that puts you on the other side of the map. To many points in the stages that more or less walled off exploration efforts by launching you for miles or pushing you past points of no return. Sonic mania mod loader full#Need to round the edges of the hitbox's or change the consequence of getting pinched to getting knocked back rather than full on crushed. The "pinched" crushed deaths were aggravating in the originals, and they still are here. I really trust this team to push the classic formula and really experiment with what you can do, but I liked Sonic Mania enough that I'd take a level pack sequel pretty happily, idk. I'd be bummed if we didn't get any female characters to play as but I'd still buy it. It's just about the only thing I prefer about Sonic 2 compared to its sequel.Īside from that the game was.kinda perfect? The only things I can think of are original levels and more characters but neither of those things are deal breakers for me if they don't happen. It's more satisfying to just pass the goal at the end of that first act to me. I'd prefer it if the team didn't push themselves to have bosses every act. Others are just bad and bring down the experience. Some bosses are designed well but have quirks I don't like. I've seen people say this is "cheesing" and shouldn't be allowed but I prefer the feeling of figuring something like that out to the alternative of long having figured the boss out and just going through the motions. I actually thought the bosses in the previous classic games were a lot better because there were more opportunities to score more hits if you knew what you were doing. The stages are probably the best set of levels in a serious with lots of interesting choices to make and ways to optimize your run, so I'd like to see the boss design move away from all the waiting around and linear gameplay and take on a similar open ended approach. The only major problem I had with this game is the boss design. I'm begin petty, but why have 2 "sonic return" stories that clash with each other? Encore should just not have story at all. I know those things happen rarely, but should not be there in the first place.Ĥ) Complete Nitpick: Encore Mode/Mania Advntures discontinuity Or when you loose all lives in Act 2, you start in Act 1.Īlso auto scrolling plane level sequence is nostalgic, but doesn't work with Sonic speedy gameplay. Inst death from being crushed by block wasn't fun in 90s, isn't fun now. And it's not new content, the stages are already in game.ģ )There are few "traditions" from the past can could go away They are way more fun than Red/Blue Balls or Mean Bean minigame. Heavy Gunner is good example how this sucks.Ģ)Let me play Special Stage as unlockable bonusĬome on, Sonic 4 allows that. But a lot of them require waiting and no matter how good you are, you can't speed up the process, so I can't force challenge myself. And I wish bosses had the same philosophy. 1) Harder bosses (or at least choice of difficulty)įor me best Sonic levels are easy to beat, hard to master and beat in record time.
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